We have a wiki to build your team and track your progress (please register by June 10).

Register early for direct contact. Please pass the word along, and remember the more sponsors we have, the less vapor this ware will be.


by annie on August 24, 2011

Earlier this week, both the east coast and Colorado experienced moderate earthquakes. This was completely unexpected, and though it sounds like injuries were minimal, such a thing is undoubtedly unnerving, especially since these areas of the world are not exactly famous for quakes.  We should mention, of course, that just because a region has not experienced a quake in living memory doesn’t mean that it isn’t possible, but if you’re a reader of the GameSave blog, we know you already know this.

We certainly don’t want to sound as though we’re happy about the recent earthquakes, because we’re obviously not. However, we are happy that the people who experienced these quakes took to using Twitter to post information and status reports about what they observed! In some cases, the tweets even preceded the seismic waves by a few seconds!

Why are we so happy about this? Because it means that people are already naturally using social media and status updates as vehicles for awareness during times of crisis, which means that ideas like Ushahidi, Crisis Mappers, and hopefully GameSave are on the right track for making tools which will help minimize loss of life and property when unavoidable natural hazards occur.

Keep tweeting, everyone! And remember, it’s never a bad idea to have a 3-day kit handy!



GameSave Winner Announced!

by annie on August 15, 2011

The time has come! We’ve just made the official announcement over at Gamer Melodico, because that is where the inspiration to create GameSave began, but here are the important bits:


“The winner of the first ever GameSave Concept Competition is CERTSim, submitted by a mighty team of one, Paul Cull!

Paul’s game concept allows the player to run through a number of actual disaster events, each composed of a series of scenarios designed to test the player’s knowledge of the standard Community Emergency Response Team skill set: Fire Suppression, Disaster Medical Operations, Light Search and Rescue, Team Operations, Disaster Psychology and Hazmat/Terrorism.

Paul wrote CERTSim in Visual Basic 2010 for the Windows platform, reaffirming the fact that PC gaming is still going strong. Congratulations, Paul!”

We want to extend a huge thank you to all our participants, volunteers, supporters, and others who helped make the first ever GameSave Concept Competition a success. Special thanks are due to our judges, as well as to the fine folks at Roar Engine for providing a development platform, and Tropo for helping us rock the party!

We are  always looking for ways to make GameSave better in the future, so reach out to us with your suggestions by leaving a comment below. We’re currently powered exclusively by donations, so if you like what we’re doing and would like us to be able to expand towards the next round, feel free to make use of the Amazon button over on the right!

And now, it is our pleasure to declare the first ever GameSave Concept Competition to be complete! Make sure to stay tuned here for info on upcoming projects, summits, conferences and future rounds of GameSave. We won’t be away for long! Until next time, everyone!

Meet the Judges!

by annie on August 9, 2011

The deliberations are done and votes have been cast. We’re about to announce the winner of the first ever GameSave disaster game competition, and we can hardly wait to tell you about it!

But first, let’s meet the judges!

Dan Apczynski is a writer, editor, and musician located in San Francisco, California. When he is not busy stockpiling food and water in preparation for the big one, he is the editor of GamerMelodico.

Kirk Hamilton is the SF Features Editor for Gawker Media’s gaming blog Kotaku and has written about music, games and culture for a variety of publications including Edge, Joystiq, Kill Screen MagazineAcoustic Guitar, and Paste Magazine, where he served as Games Editor. He is a saxophonist, composer, songwriter, and jazz educator and performs regularly in support of his first solo album, “The Exited Door.”

Isa Farnik is a videogames tester who has worked on two AAA titles in the past year (but he can’t tell you what they are, or he’d have to kill you). Outside the world of gaming, he is a jack of all trades and master of none,  dabbling in electronic engineering, programming and visual art. He enjoys a good cup of tea and the occasional thumb through the Hitchhiker’s Guide.

GameSave is extraordinarily grateful to these fine specimens for the time and brainpower they’ve contributed to this process! Thanks, folks!

And stay tuned for the big announcement!

GameSave exhibition : now free to attend!

by willowbl00 on July 13, 2011

Thanks to amazing sponsor Tropo, admission to the GameSave exhibition is free! Register your spot today for Friday’s dancing, playing, and geeking celebration! Use code ihearttropo on the eventbrite.

Event Registration Online for GameSave

GameSave exhibition entertainment : DJ Vikki Wilson

by willowbl00 on July 9, 2011

Over her 16-year career as a DJ and promoter, Vikki Wilson has worked with a number of well- known bands and other DJs in the Virginia and Washington, DC area, as well as across the U.S. Her guest spots in clubs and events include Freaks United in Washington DC, Dracula’s Ball in Philadelphia, Convergence 14 in Ybor City/Tampa FL, and many others. Vikki’s taste in music is very eclectic and she loves to blend genres to get people on the dance floor. Vikki’s DJ style is both creative and logical, and she will sometimes mix a few well-chosen samples (for those listening) while also taking risks and switching the music up during her performance.

GameSave exhibition entertainment : Moldover

by willowbl00 on July 8, 2011

If technology and music are your life, brace yourself- Moldover is about to reformat your soul. Hailed by 700,000 YouTube viewers as “The Godfather of Controllerism”, Moldover is a new breed of music icon. Combining the charisma of a rock star, the mad genius of a basement inventor, and the radical inclusiveness of the DIY internet generation, Moldover is “literally throwing away the rule book and reinventing the wheel” (Remix Magazine). Witness his balls-to-the-wall live show at a club, experience his multiplayer music installations at a festival, or pick up and play the “light theramin” packaging of his debut album and understand why the next paradigm for music is a one-man-brand called Moldover.


Moldover – LIVE at Future Everything (excerpts) from Moldover on Vimeo.

Check Out Our New Google Group!

by annie on July 7, 2011

In the interest of streamlining our organization and communications, GameSave is happy to introduce our new Google Group!

It’s an open group, so anyone with an interest is welcome to join. Topics range from general discussion of new concepts, fundamentals, and future projects, to the more nitty-gritty work session details, so there’s something for everyone!

We are always keen to have more minds contributing to the swirling pool of gray matter, because that’s what makes great ideas, so join us today!

GameSave is Hitting San Francisco!

by annie on June 30, 2011

Greetings and salutations! We’ve been busy lately, and we’re sure you’ve been busy, too! But we wanted to take a moment and tell you about the rad party that we’re putting together for July!

The event, which is to be a reception celebrating the hard work of all the devs involved is going to be held on Friday, July 15th at the Gray Area Foundation for the Arts (998 Market St.) in San Francisco, CA.

Why San Francisco? Because the chunk of coastline from just north of Seattle, where we started, down to San Francisco traces the span of the Cascadia Subduction Zone, which is one of the things to which we’re trying to bring awareness. And it’s also just a really neat city!

If you’ve scored a ticket through Kickstarter, don’t worry- you’re already on the list. If you still want a ticket (and we hope you will, after we tell you about the amazing entertainment that’s going to happen at the event!), go to our Eventbrite!

Our evening will feature games, music, performances and more! We’ll be revealing our talent line-up over the coming weeks, so check back soon for details!

For any potential guest that wishes to be a fancypants, VIP tickets will be available at the superstar rate of USD 50.00! VIP ticketholders will have access to an exclusive lounge area, as well as the ability to make song requests of the DJ (though you might want to let us know what those are going to be in advance so that we can make sure to have the requested song!).

For a map and directions to the venue, visit the GAFFTA site!

Come help us celebrate all the hard work our devs have done, and help push us onward to the future!

Build Update #1

by willowbl00 on June 28, 2011

GameSave had its first big meetup and build session this past weekend in Seattle, and here’s some of the stuff we worked on!

What are some game mechanics which exist? We ran through some popular games and discussed their mechanics, and why they are successful.



We then constructed a few possibilities of our own.  Using styles based off of our examples, we came up with a few hypothetical scenarios. For example, “Fog Of War” style had a city opening up to players as they categorized and geolocated individual bits of information. The choose-your-own-adventure runs players through a storyline about a disaster which is affecting the player’s home and community, which is vital a part of teaching volunteers how to respond to scenarios. We then decided that over the course of the narrative and the major choices to be made, there should be mini-games so as to make use of a variety of game mechanics, thus helping to teach a variety of skills to form a more complete skill set.

Important Info about submissions:

Teams are still welcome to submit original concepts, as previously stated. However, there is a new option for those who may not have enough time, or are more comfortable working within a more established framework, and that is the aforementioned minigames!

The minigames will be placed between narrative choices within the larger game concept, and will mainly have to do with parsing crisis mapping data. Players will learn the game mechanics as they play through the larger scenario. The idea is that the game will have two modes: Training Mode and Live Mode. Training Mode will obviously be used the vast majority of the time. This mode scores players against the existing dataset, much like online leaderboards.

However, when real disaster strikes, players can go through a few rounds of minigames to help first responders know where to go.  The real-disaster gameplay dumps information into the dataset, and helps to form a crisis map which is live and changes in real time to provide better information for responders and deployed emergency personnel.

We think it’s an exciting concept, and are inviting anyone who has ideas to participate! If you have a good idea for a mini-game, let us know! We have tools to help you make it, and plenty of people on hand to answer questions.

If you want to contribute to the concept, that’s also great! Drop us a line at gamesave@gwob.org and we’ll be happy to answer any questions you have.

If you’re new to GameSave, check out our FAQ!



Sunday Session!

by annie on June 26, 2011

Just a reminder: We’ll be working all day today from Jigsaw Renaissance’s new location at Inscape at 815 Airport Way in the International District, directly south of Uwajimaya!

For directions, go here!

Come join us, or co-work with us remotely at our pirate pad!

For more information, contact us at gamesave@gwob.org